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Meta · Mixture of experts · released April 2025

Llama 4 Scout GPU requirements: 54.3 GB at 4-bit, 217 GB at BF16

Llama 4 Scout needs 217 GB of GPU memory for its weights at BF16, 109 GB at FP8 and 54.3 GB at 4-bit, plus 2.82 GB of KV cache for a 32K context. The cheapest node that runs it here is 1× A100 PCIe 80GB at 4-bit, for $0.09 an hour on spot.

Architecture read from the model's config.json on Hugging Face, 26 October 2026 · prices from the live catalogue · all 47 GPUs

Cheapest node · 32K context per node-hour, spot
4-bit1× A100 PCIe 80GB · 57.1 GB needed $0.09$0.19 on-demand
FP84× RTX PRO 4500 Blackwell · 111 GB needed $0.36$0.76 on-demand
BF164× A100 PCIe 80GB · 220 GB needed $0.36$0.76 on-demand

Weights plus a 32K 16-bit KV cache, with 10% of the node's memory kept free. Billed per minute.

Parameters
109B17B active per token
Weights, 4-bit
54.3 GBBF16: 217 GB
KV cache, 32K
2.82 GBOne sequence, 16-bit cache
Context window
10MNative
Memory by format

How much VRAM Llama 4 Scout needs, format by format.

Weights are parameters × bytes per parameter. Each context column adds the KV cache of one sequence of that length.

GPUs by memory
Format Weights + 8Kcontext+ 32Kcontext+ 128Kcontext+ 10Mcontext Cheapest node, 32K
BF16Published weights, fine-tuning 217 GB 219 GB220 GB225 GB734 GB 4× A100 PCIe 80GB · $0.36/h
FP8Hopper, Ada, Blackwell, MI300 109 GB 110 GB111 GB116 GB625 GB 4× RTX PRO 4500 Blackwell · $0.36/h
4-bitAWQ, GPTQ, GGUF Q4 54.3 GB 55.9 GB57.1 GB62.0 GB571 GB 1× A100 PCIe 80GB · $0.09/h
Arithmetic on published facts, not a benchmark.

The serving engine adds its own buffers, and an 8-bit KV cache halves the context columns. We keep 10% of a node's memory free when we say a model fits. Speed is a separate question: it follows memory bandwidth and, for a mixture of experts, the active parameters.

Where it runs

GPUs that run Llama 4 Scout, cheapest first.

For each format, the smallest node of each GPU model that holds the weights and a 32K context, sorted by spot price. One row per GPU model; larger nodes of the same GPU work too.

All prices
Format GPU GPU memory Spot On-demand 730 h spot Action
4-bit 1× A100 PCIe 80GBAmpere · 57.1 GB needed 80 GB $0.09 $0.19 $65.70 Deploy
4-bit 4× RTX A4000Ampere · 57.1 GB needed 64 GB $0.12 $0.20 $87.60 Deploy
4-bit 2× A40Ampere · 57.1 GB needed 96 GB $0.12 $0.18 $87.60 Deploy
4-bit 4× T4Turing · 57.1 GB needed 64 GB $0.16 $0.28 $116.80 Deploy
FP8 4× RTX PRO 4500 BlackwellBlackwell · 111 GB needed 128 GB $0.36 $0.76 $262.80 Deploy
FP8 4× RTX 5000 AdaAda Lovelace · 111 GB needed 128 GB $0.36 $0.68 $262.80 Deploy
FP8 4× RTX 5090Blackwell · 111 GB needed 128 GB $0.36 $0.76 $262.80 Deploy
FP8 4× L40Ada Lovelace · 111 GB needed 192 GB $0.36 $0.76 $262.80 Deploy
BF16 4× A100 PCIe 80GBAmpere · 220 GB needed 320 GB $0.36 $0.76 $262.80 Deploy
BF16 8× A40Ampere · 220 GB needed 384 GB $0.48 $0.72 $350.40 Deploy
BF16 8× A100 40GBAmpere · 220 GB needed 320 GB $0.72 $1.36 $525.60 Deploy
BF16 8× L40Ada Lovelace · 220 GB needed 384 GB $0.72 $1.52 $525.60 Deploy

Spot capacity can be reclaimed with a 2-minute notice; for a live endpoint, use on-demand. How spot works · serving a language model.

Context and the KV cache

What a long context costs in memory.

12 global layers and 36 layers with chunked local attention (8192 tokens), 8 KV heads of 128.

Context KV cache, 1 sequence 8 sequences
8K tokens 1.61 GB 12.9 GB
32K tokens 2.82 GB 22.5 GB
128K tokens 7.65 GB 61.2 GB
10M tokens 517 GB 4.13 TB

Serving several users

KV cache

Every concurrent request keeps its own cache, so memory for context grows with users × context length. A server batching 8 requests of 32K needs eight times the single-sequence figure — 22.5 GB here.

  • Recommended node1× A100 PCIe 80GB
  • Weights at 4-bit54.3 GB
  • Context that fits, 1 sequence327K

Paged attention (vLLM, SGLang) allocates the cache in blocks as requests grow, so a node holds more short requests than the worst case suggests.

Model facts

Llama 4 Scout, as published.

Developer
MetaMultimodal mixture of experts, 16 experts, 10M-token context
Parameters
109B total, 17B active per token
Architecture
Mixture of experts, 48 layers12 global layers and 36 layers with chunked local attention (8192 tokens), 8 KV heads of 128
Context window
10,485,760 tokensAs set in the published configuration
Published format
BF16, 217 GB
Licence
Llama 4 Community License
Released
5 April 2025
Source
meta-llama/Llama-4-Scout-17B-16E-Instructconfig.json read 26 October 2026

Serve it with vLLM

template: vLLM

On 1× A100 PCIe 80GB, from the instance terminal:

terminal
$ vllm serve meta-llama/Llama-4-Scout-17B-16E-Instruct \
    --tensor-parallel-size 1 \
    --max-model-len 32768

Very recent architectures need a recent vLLM; the model card gives the minimum version and any extra flags.

FAQ

Llama 4 Scout on a GPU — the questions that come up

How much VRAM does Llama 4 Scout need?

For the weights alone: 217 GB at BF16, 109 GB at FP8 and 54.3 GB at 4-bit. Add 2.82 GB of KV cache for one 32K-token context, or 517 GB at the full 10M window, and keep about 10% of the memory free for activations.

Can Llama 4 Scout run on a single GPU?

One RTX 4090 (24 GB): no. One RTX 5090 (32 GB): no. One H100 SXM (80 GB): yes, at 4-bit. One H200 SXM (141 GB): yes, at FP8. One B200 SXM (180 GB): yes, at FP8. Those answers assume a 32K context and the widest format that still fits.

What is the cheapest way to run Llama 4 Scout?

Here, 1× A100 PCIe 80GB at 4-bit: $0.09 per hour on spot and $0.19 on-demand, billed per minute — $65.70 for a 730-hour month on spot. That node has 80 GB of GPU memory for the 57.1 GB this setup needs.

Does Llama 4 Scout need less memory because only 17B parameters are active?

No. A mixture-of-experts model routes each token through a few experts, but every expert has to be resident in GPU memory, so the memory bill follows the 109B total. What the 17B active parameters change is the work per token: generation reads far less of the weights each step than a dense model of the same size would, which is why it is fast for its size.

Which format should I run it in?

BF16 keeps the published weights untouched and is the format for fine-tuning. FP8 halves the memory and runs in hardware on Hopper, Ada, Blackwell and MI300-class GPUs. 4-bit quantisation (AWQ, GPTQ, GGUF) quarters it, at a quality cost that is larger on small models than on big ones; check it against your own evaluation before relying on it.

How do I deploy it?

Pick the node in the table above and launch it with the vLLM template; the model downloads from Hugging Face (meta-llama/Llama-4-Scout-17B-16E-Instruct) on first start. Spread the weights over the node with --tensor-parallel-size equal to the GPU count, and set --max-model-len to the context you need. New architectures need a recent vLLM: check the model card for the minimum version.

Sizing another model? GPU requirements for 64 open models · serving a language model · fine-tuning.

Get started

Llama 4 Scout on 1× A100 PCIe 80GB for $0.09 an hour.

Launch the node with the vLLM template, point it at meta-llama/Llama-4-Scout-17B-16E-Instruct, stop it when you are done. Prepaid, billed by the minute.

Billed per minute from the moment the instance is reachable. Minimum credit $30, no subscription.